This was a test video I made while testing how viable it was to bring a rayfire animation into Unreal. You CAN do it, though it get's weird with a lot of pieces. I used some clips from the never released Antipathy footage as I was planning to incorporate a lot of blowy upedness. It was made in 2009 verrry quickly sooo forgive the horribleness.
I would love to. Time is my enemy though. Basically you would do your rayfire sim and parent the fragments to a dummy object. Then just export and import that into UDK. Try with a small amount of fragments first, then increase.
fsmaestro 2 months ago