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Soulreaver remake part 1

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Uploaded by on Jul 27, 2009

Hi this is my 1st map with the containants of soulreaver 1 remake
unfortunantly i need some more help for the allover gameplay this map ""the underworld""
I need characters Engineers who are enable to use this map for the right purposes
to recreate soulreaver 1
has been created by QER RADIANT an loaded in DOOM 3

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Uploader Comments (ProjectXX09)

  • It would be cool if u added the deleted stuff

  • @XxRobertBoyxX or given a choice to end the game regulary or finishing it the custom way with all the deleted area's and scripts :p

  • Fucking awsome!!! You could help them make a new LOK game!! Your youst as good as the ones who made the other games!! You could make a reamake of the first soul reaver game! And a reamake of the first Blood omen game would be nice too ^^ Keep up the good work! ^_^

  • @Tirachi there is a remake of the first blood omen allready in progress

    and i rather think the darkplacesengine allmost renderers allmost as good as doom 3 exept the sharpness

    of the textures

    the other thing is the kain character he uses is made from a sprite rather then a md3 model

    my friend has the same issue to find a good md3 editor to recreate enemies

    so he uses sprites

  • yes man this is sick we need to get you more publicity cos i would be willing to help with the texturing and such but really you need a team on this PM me if your serious

  • @woodee89 i need lead modelers animators and skin makers

    i can do all the static modeling but md5 is to difficult to grasp

    just as raziel cannot fly to his goal

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All Comments (83)

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  • How many weeks did you work on this before giving up???

  • someone do a skyrim version! :)

  • @JJANON167 wow nice idea the only problem i have with udk is modeling

    keep falling from ledges and floors colissionvolumes or programming to make it all solid cannot fix it even a blockingvolume cannot patch it

    or getting stuck in a hallway

    later on i check the pathnodes

    problem : no paths leading to the next pathnode translocators only and there's no obstacle blocking it

    didn't know how to solve that problem so i;ve left udk alone forever they need to work on theese bugs A.S.A.P.

  • no i was building this in the doom 3 engine

  • Very nice!

  • :D very good 

  • incredible! good job man =)

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