Civilization V Babylon Science Deity 12 Final

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Uploaded by on Jan 25, 2012

Part 12 of Civ V game playing on Deity setting as Babylon going for a Science victory

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Uploader Comments (CivVWar)

  • I'm also curious if you have tried the vanilla-enhanced mod (VEM)/ unofficial patch (UP). It would really fit well with your play style, as it levels the playing field between AI and human player. I have a hard time going back to vanilla after using that mod.

  • @DocSardo No I havent tried any mods as yet.

  • I understand your point about GS hording as being borderline exploitative, but running specialists would more fully take advantage of the Babylon UA. You wouldn't necessarily need to horde them and could use them as they are produced. Don't get me wrong - I found it really interesting that you were able to get to the VC without using so many GS on Deity. To run the specialists you would have needed to grow a bit more to work more tiles. You were able to stay very lean with your strategy.

  • @DocSardo Yes more citizens would have helped to allow for the specialists, then of course theres always the difficulty of balancing growth and happiness while still maintaining production. But certainly more GS's would have sped things along.

  • Also, you could have shaved off a bunch of turns by (1) using your PT GS to bulb Astronomy in time to get Rationalism opener before your 1st set of RA's matured, (2) run science specialists in the unis in all 3 cities (annex the others earlier) to obtain many more GS over the course of the game and (3) run a bit more happy near the end to get a natural GA during the building of spaceship parts. Probably could have shaved off 40 or more turns.

  • @DocSardo There has been discussion on GS saving and bulbing as bit of an exploit and I was trying to avoid that to some extent and use them as they popped, first to build academies early on and then to bulb. Needed Compass to bulb Astronomy, then into new era so AI would be asking for more $ for RA's, also the tree was very unbalanced already.

    Yes specialists in the Uni's for more GS's but at the cost of using them for production food, gold etc, all of which I needed also,

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  • @DocSardo Thanks for the comments....Yes the AI is not great, whichever map type you use, but I guess a warship of any kind is going to be able to ram and/or sink a small troop carrier if thats what they're supposed to be.

    Yes RA's are overpowered but so too are the GS's.

    Pangaea :) That would be tough....I look forward to seeing your video ;)

  • This series really shows how bad the AI is on an archipelago map. It also shows how overpowered RA's are. And being able to run over modern units with a caravel is beyond silly. Now you need to try it on a pangaea map. :) Strategy is the same, but defending is a bit tougher.

  • @balatian Glad you liked it :)

  • très jolie série. Thx

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