Online Test 5 - Daytona USA 2p 256k
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Uploader Comments (lucisac)
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All Comments (10)
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Yes, you did, and it happened on the final turn, and that #2 Hornet passed to victory.
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Well if you look closely, the jitter/delay is much minimal compared to having more cars. It is still jittery because I am deliberately skipping 50% of the packets from master to slave to minimize the bandwidth requirement. As I only have 210k actual upload this is required otherwise it kills my ADSL connection completely. Setting the parser value to 0 will give the best results and unfortunately you will not see any of those in my videos due to my bandwidth limitations in effect.
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nice move there 1:21
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cheers mate :)
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Nice move, but why did U finish last in the end?
ThreeSevenSpeedway 2 years ago
Because I crashed?
lucisac 2 years ago
wath is ese emulator
patronerosegueton 2 years ago
Model 2 Emulator with the Daytona Online Tool, all found in the channel. Good Luck!!
lucisac 2 years ago
I usually thought more cars to a track would screw up the balance of the game as a whole. But no matter how many cars are on the track in an online session, opposing cars are still jittery. I wonder if serious modifications to network code could allow more seamless online play. Then again, I'm no expert in any of these aforementioned fields...
JohnMarineTube 2 years ago
Also it may be possible to set the packet parser to skip less than 50% as currently this is the minimum, the code needs to be reworked to support this and our developer has no spare time to do it at the moment. If this is done, it may improve the performance for me perhaps.
lucisac 2 years ago