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Online Test 5 - Daytona USA 2p 256k

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Uploaded by on Feb 23, 2009

Online Test 5 - Daytona USA
2 Players
Australia-Australia
Slowest player in ring: lucisac @ 256k (210k actual throughput)
Ping: 28ms

Usage: Port 9001 is already configured in the application and needs to be open if you have a router.

- Extract files from archive below into the emulator''s directory.

- Edit the dev.cmd file and only change the first line where you place the net ip address of the next player in the ring.

- Launch the dev.cmd file when done and it will automatically load the emulator and Daytona USA for you.

- Please read the dev.cmd file and readme for more information on usage and other options. Enjoy.

Download: Daytona Online Tool is situated in the channel description.

Chat Room (the meeting place for assistance): http://www.speksnk.org/foro/chat/index.php (Requires free forum registration)

Category:

Gaming

Tags:

License:

Standard YouTube License

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Uploader Comments (lucisac)

  • Nice move, but why did U finish last in the end?

  • Because I crashed?

  • wath is ese emulator

  • Model 2 Emulator with the Daytona Online Tool, all found in the channel. Good Luck!!

  • I usually thought more cars to a track would screw up the balance of the game as a whole. But no matter how many cars are on the track in an online session, opposing cars are still jittery. I wonder if serious modifications to network code could allow more seamless online play. Then again, I'm no expert in any of these aforementioned fields...

  • Also it may be possible to set the packet parser to skip less than 50% as currently this is the minimum, the code needs to be reworked to support this and our developer has no spare time to do it at the moment. If this is done, it may improve the performance for me perhaps.

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All Comments (10)

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  • Yes, you did, and it happened on the final turn, and that #2 Hornet passed to victory.

  • Well if you look closely, the jitter/delay is much minimal compared to having more cars. It is still jittery because I am deliberately skipping 50% of the packets from master to slave to minimize the bandwidth requirement. As I only have 210k actual upload this is required otherwise it kills my ADSL connection completely. Setting the parser value to 0 will give the best results and unfortunately you will not see any of those in my videos due to my bandwidth limitations in effect.

  • nice move there 1:21

  • cheers mate :)

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