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Source SDK: Dynamic Storm Test

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Uploaded by on Sep 4, 2010

Dunno what I'll do with this but it's damn awesome.

For anyone wondering how I did it:
1. A logic_timer will trigger the storm every 3-5 minutes.
2. That timer triggers four things: A rain sound loop, the storm effects (mist and rain) and two other timers.
3. The two secondary timers pick a thunder sound and wind sound, respectively, to play every 5-7 seconds until they're disabled when the storm dies down.
4. The rain is a func_precipitation with a very high density setting (100%), and the mist on the ground is a func_dustcloud with nearly transparent sprites.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Top Comments

  • you should have it like in left 4 dead 2 where the sound is muffled when you enter a building ;)

  • Where did you get that "rain" sound??

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All Comments (34)

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  • @Blaze6108 From L4D2 100%

  • How did you get the GoldSource footstep sounds to work on source engine?

  • you should make this into an entity so other people can use it :D

  • @francesboy2 l4d2 is a diffrent version of the engine, i think he would have to re-make the map.

  • very nice map kind of creepe

  • @Blaze6108 ambient_generic and then choose the sound that you want like "rain"

  • This is awsome! and i apreciate the step by step guide to set it up.

    I can't wait to try it out!

  • Nice effects, love the dustcloud used as mist/fog too.

    I was looking for a way to get around using a fog_controller (Because I only want the fog outside)

  • Very nice.

  • Try lightning.

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