FPGA Supervision (via NTSC out)

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Uploaded by on Dec 21, 2011

Well I did it again! This time it's Supervision.

Why did I do such a bad obscure console? Mainly to dial in my brand spaking new 65C02 core! This is a stepping stone to Atari Lynx, and was ideal for getting everything all set up for that.

To get an FPGA Supervision, I first bought a Supervision on ebay, then built some special hardware add-ons, wrote some code and used a logic analyzer and some prodding to produce a technical document describing the hardware. After that, some verilog was written to simulate it, and thus the FPGA Supervision was born in about a week.

The games on this system are poor at best. When Sachen was one of the first party game makers, you know it's gotta be bad.

I have highlighted a few games from the library on this video to show some of the better games and some of the bad ones.

One universal truth is that most of the games are nearly impossible to play because the control of the player is so horrible and slow and lagged.

Games:

Sssnake (decent coding, good music but it's just snake)
Pacboy and Mouse (wtf is all I can say. The "crying girl" SFX makes me lol)
Magincross (the intro is hilarious, almost as bad as "all your base")
Jacky Lucky (very very hard to control, slow SMB ripoff)
Grand Prix (there has to be a racing game)
Olympic Trials (nicely coded, good music)

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Uploader Comments (mirabilis)

  • Seems like a very slow system. Is it because it is bitmap instead of tile based, much like the GameKing? They used a 65C02 in that console too! Next project? ;-)

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  • @mirabilis that is correct. it's all bit mapped. The biggest problem though is the games were very poorly coded. I looked at some game code and it's horrible, and appears it might've been compiled. I was thinking of adding Game King but I have no documentation or anything.

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