or How to Activate the Quest when You tried Everything.
VAULT 34 - Walkthrough;
1st Floor - Level 3 * Clinic * Utility * Systems Room * Operations (where the 3 ghouls are trapped behind the INACCESSABLE door) * Flooded staircase 1 (later becomes the way to Security Station A) * Flooded staircase 2 * Door to Reactor zone (marked as Overseer's Office) * Door to Armory zone
This is where most of the action takes place. This level is almost completely linear, meaning you can't go in circles. There's basically one windy path with rooms on it. You do have to double-back once or twice, but it's pretty straightforward. Here's the quick path to the Armory: * Find the 1st flooded staircase, swim down, find a dead Glowing One stuck under a desk. Loot the corpse and get the Security password. While you're down there, you may notice an INACCESSBLE door. This will later become the door to Security Station A. * I think the Clinic is ahead of you. In there is a Average safe with 14 Rad-X and 10 RadAway. * Continue through the Clinic to a new hallway and find the 2nd flooded staircase, swim down, find a dead Glowing One stuck under a desk. Loot the corpse and get the Utility password. * Continue on towards the door to the Armory. Just before that door, on your left, is the Utility room. Access the computer there and activate the pumps. This will drain the water from the 1st flooded staircase, and a zone door will appear just before that staircase. This is the door that, technically, just teleports you to another part of "Vault 34-1st Floor", but you do have to zone, and the door on the other side says "1st Floor". Anyway, Security Station A is now here. * Backtrack to the formerly flooded 1st staircase, teleport to the super secret other part of 1st Floor, and now you can get through that formerly INACCESSABLE door. Continue on through Security Station A and find another computer. This one unlocks the Overseer's Office. * Go back to the main 1st Floor zone, backtrack to the Clinic, and around the corner from one of the doors to the clinic is a zoning door that (eventually) leads to the Overseer's Office.
Reactor * You are now in the Reactor Zone. Just down the hall will be another INACCESSABLE door on your left that is labled Operations. To the right is the Overseer's Office. Straight on ahead is just some windy halls that lead to a room labled Security and some loot and Ghouls, nothing fancy. * The Overseer's Room is odd. The desk has already been raised to expose the secret stairway. On the underside of that raised desk are 2 little (Mk I?) auto-turrets. The Overseer has been turned into an orange Glowing One and appears to be squating on the desk. When I looked inside, his little orange head was popping up just above the top of the desk, so I sniped it. Clear the room, deal with the 2 Glowing Ones that pop behind you in the hall you entered from, and access the computer. Use it to unlock the Armory.
CHOICE: At this point you can take a detour. If you go down the stairs under the Overseer's desk, you'll be taken to the actual Reactor room. Again, very linear, you can't get lost. If you didn't trigger it inside the East Pumping Station (a different map location outside but near Vault 34), fooling around down there will trigger a new sorta-quest. It does appear in your Quest sheet, but you don't get any XP for finishing it, nor loot or caps. One path will earn you some NCR rep though. In short, you can choose to kill the reactor, which will save the soil (and the farming efforts) outside McCarron, or you can transfer control to a little group of Vault 34 survivors holed up somewhere else in the vault. Killing the reactor earns you NCR rep. Saving the vault dwellers doesn't seem to do anything. They may be found later at the Aerotech slum but you get no rep or loot that I know of.
If you don't want to bother with that, just head back to the 1st Floor zone.
Vault 34 - 1st Floor (again)
Head back towards the Utility room, and just past it is the zone door to the Armory.
Armory (finally)
Wind your way through some hallways and maybe an Equipment room but eventually you get to the actual Armory door (which should now be unlocked). There are 3 Ghouls in there. Save before going in of course. I lost Veronica the first time. Once the room is cleared, so long as your companion survied, you're sitting pretty. There's one of nearly every kind of mid- to higher-level gun in here, plus several bits of Vault 34 Security Armor and ammo. There is a Minigun and Missile Launcher in there, and they're heavy, as is the ammo if you're playing Hardcore, which is why it's good to have a packmule, er companion, with you. Even if you don't use those big guns, they fetch a good price at market. Much higher value-to-weight ratio than in FO3. There's also the unique Marksman Carbine called the All-American in there. Now leave.
how the hell did u randomly found that impulse rifle?
GoncaloVCosta 10 months ago
@GoncaloVCosta No hell, all Heaven and Earth. iRifle is a PC mod.
GLYDE8 10 months ago
how did you get the key to the armory??
Slevinish 11 months ago
@Slevinish Check the update on vid.
GLYDE8 11 months ago