Gameshark code: A castle is worth a 1000 coins

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Uploaded by on Jan 13, 2009

With this code, if you punch or kick a wall, yellow coins will come out instead of the yellow triangles that normally would.

The code is called:

Punch or kick yellow coins out of walls

Which is at my site at:

http://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-m...

Thanks for viewing and please have a look at my other videos.

Category:

Entertainment

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Standard YouTube License

  • likes, 7 dislikes

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Top Comments

  • @cooliodudeization What are you talking about, people of all ages like Mario although it's not my favourite game

  • is it possible to make a code that allows the coin counter to go higher than 999? it would be a lot of fun using it with all your other coin codes to see just how many coins we could collect.

    a code for a coin counter outside of levels would be awesome too.

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All Comments (129)

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  • i love when you imitate the mushroom speaking

  • you are just too funny

  • @pricesspaige1991 its because you teleport to another area

  • @yoshielectron I got one more question is there a reason why the background changes when you/Mario swim down the pipe in the wet-dry world course, is there a reason why it does that?

  • @pricesspaige1991 thanks, i didn't know about that beacause i just mixed 2 codes together :-)

  • I made another versionof that hack:

    812AC4C2 00BE

    812AC4B6 1F3C - punch or kick Kooper shell from walls

    (warning: Game may crash if you punck walls inside castle, but not in levels)

  • @pricesspaige1991 This is a limit of the game; only certain graphics are loaded in certain levels. Each graphic is assigned an ID value which is used for a different graphic in some levels.

  • @yoshielectron I got another question is there a reason why you can't spawn certain objects in a level? Like for instance if you try to spawn a Thwomp in Jolly Roger Bay it will look like a Oyster cause the 58 graphic ID makes the graphic look like a Oyster in Jolly Roger Bay! So why don't you make a code I can add on the bottom of the code line for the spawn code or the debug spawn code so if I spawn a certain object in a level it will look like another graphic instead of the game crashing!

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