Gameshark code: A castle is worth a 1000 coins
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i love when you imitate the mushroom speaking
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you are just too funny
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@pricesspaige1991 its because you teleport to another area
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@yoshielectron I got one more question is there a reason why the background changes when you/Mario swim down the pipe in the wet-dry world course, is there a reason why it does that?
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@pricesspaige1991 thanks, i didn't know about that beacause i just mixed 2 codes together :-)
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I made another versionof that hack:
812AC4C2 00BE
812AC4B6 1F3C - punch or kick Kooper shell from walls
(warning: Game may crash if you punck walls inside castle, but not in levels)
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@pricesspaige1991 This is a limit of the game; only certain graphics are loaded in certain levels. Each graphic is assigned an ID value which is used for a different graphic in some levels.
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@yoshielectron I got another question is there a reason why you can't spawn certain objects in a level? Like for instance if you try to spawn a Thwomp in Jolly Roger Bay it will look like a Oyster cause the 58 graphic ID makes the graphic look like a Oyster in Jolly Roger Bay! So why don't you make a code I can add on the bottom of the code line for the spawn code or the debug spawn code so if I spawn a certain object in a level it will look like another graphic instead of the game crashing!
@cooliodudeization What are you talking about, people of all ages like Mario although it's not my favourite game
yoshielectron 1 year ago 4
is it possible to make a code that allows the coin counter to go higher than 999? it would be a lot of fun using it with all your other coin codes to see just how many coins we could collect.
a code for a coin counter outside of levels would be awesome too.
cilaboom 2 years ago 2