Away3D Lite running in AIR for Android on a Nexus One
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Uploader Comments (r0bbat3man)
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All Comments (8)
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Hi rob !
How do you get that infinite landscape style in away3D lite ?
Looks like you used DepthBitmapMaterial to get that nice transparent effect, but i could not found it in lite.
Any help ?
Thanks !
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What about a complete scene with 20 animated sprites? how high can yuor FPS reach :P
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thx for that advice :)
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how did you get that performance? i tried away3d lite with a model (about 400poly) on my samsung galaxy s .. only 8-10 fps
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what about iphone?
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Pretty compelling. Wish the runtime was ready to go and there was a market already in place to accept the content we could create.
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@dimebagpln
actually, the terrain here was done using a custom mesh renderer based on the terrain demo by pixelero. You can find the source to the demo on his blog (just search for pixelero actionscript in google), although because it was created for a 25-line actionscript contest, the source requires a little un-obfuscating to make sense ;)
r0bbat3man 10 months ago
@mrsavage81 The speed of playback when using drawtriangles seems to be resolution dependent, so you can get much better framerates if you use a lower resolution in the flash movie and then scale it to fullscreen using hardware scaling. The first demo here doesn't use that because the 3D model is still relatively small onscreen, but the second one has an actual resolution of 220x400
r0bbat3man 1 year ago