Native Instruments REAKTOR's Newscool - Part 4 - Sequencer Controls II

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Uploaded by on Mar 12, 2011

Get up the learning curve on one of Native Instrument's REAKTOR's most out-there sequencers...

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Music

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Uploader Comments (bkallmer)

  • Very great series of videos here. Question about the sequencer -- how is it choosing which note/color to trigger at any given step? That is, most of the time there are several live cells -- often all eight colors are live. I can't imagine it's triggering all eight notes at once, so how is it deciding which color "wins" when more than one are live? Any idea?

    When the Life sequencer instrument is used standalone, like to run Impulse in Live, it's a real puzzle how it's deciding what to trigger.

  • @biggsbiggs Thanks for watching. It's an excellent question, but one for which I'm afraid I don't have a great answer. My hunch is that precedence is determined by x- and y-wrap and offset. Otherwise we could try to track down Newscool's mastermind, Lazyfish, and see what he has to say about it...

  • Oh cheers, this explanation has opened out Newscool to me I could never quite get my head around what it actually was...I have it integrated into maschine paged macros..., still takes a bit of taming, but the X/Y as you have shown really opens out the complexity. :)

  • @greenvelvetcurtains That sounds like a potent combination. Cool idea!

  • Amazing tutorials. Thanks so much. BTW have you heard the RMXS version of Thom Yorke's The Eraser? I feel like the remix of "Analyze" uses this ensemble. Anyone hear it?

  • @rileytaylor1 Thanks, glad you like them. Haven't heard that remix, but will have to check it out... love to hear real-world applications of Newscool.

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  • lol

    ENOUGH OF THAT!

    4:31

  • @bkallmer Indeedy :) Feed it through Ni's The Mouth for random basslines, et viola! on the fly evolving electronica.

  • @dylanmsterling4 I think you're right. But when you say "blocks," you mean more than one cell, right?

  • Hey, after playing about with the sensitivity control, I think I've really figured it out. It controls how many active blocks on any given sound are required to trigger it. Lower settings require more active blocks to trigger said sound.

    More required active blocks required = less sounds. A higher value, I think it goes all the way up to only one block required to trigger the sound, making many many more sounds

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