Rendering Depth Of Field Pass In 3ds Max

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Uploaded by on Dec 19, 2010

The depth of field (DOF) is the portion of a scene that appears sharp in the image, In this video tutorial i am going to show you how to render a Z-depth pass in 3ds max, using falloff as a shader , Later on i will also explain how to composite this pass in photoshop to achieve depth of field in your 3d scenes.

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Film & Animation

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Standard YouTube License

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Uploader Comments (rp20072007)

  • very useful. Thanks a lot :)

  • @sampad01 thanks

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  • this is very useful and I don't know it in max.

    thank you

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