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deadpool zbrush sculpt 02 of 03

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Uploaded by on Dec 4, 2007

A quick sculpt zbrush3 sculpt of Deadpool. By Ty Figueira www.ilikeyourty.com

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (TyFigueira)

  • Are you able to use this program to make models that work in the source engine or would you have to import it onto maya/3d studio max?

  • you use this app to derive bitmaps and geometry from hi poly models to be used in maya or max or even the source engine. Id say check out pixelogic's website for a full breakdown of the apps features.

  • the body masses are so rythem man ...this is too artistic u must be pro.....keep up plz

  • well i guess technically i am a professional haha. thanks for the kind words :)

  • woow fuck my mother is sickass best sculpture timeleapsed on ytube good job mate

  • thanx! couldnt have asked for a better reaction :)

Top Comments

  • SPOILER! DONT READ BELOW

    I saw wolverine and I think people are gonna be very upset with how Deadpool is portrayed later in the movie.

  • Oh my god,

    If i could' i'd let you sculpt my body and my face.

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All Comments (54)

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  • Amazing!...

    Inta-Sub!!! :D

  • what brushes did you use for the face?

  • whats the tool you used at 1:50 to 1:52 to pull the face around a little

  • so carefull when he does the sculpt, i just go with it, and if it dosnt work i delete the layer and start again

  • wow the guy below me wants to fuck his mother

  • Excellent!

  • There's so much difference in skill between a professional and someone struggling to even understand zbrush -.-' Good work mate!

  • isohunt or warez-bb will get you a copy for free

  • @demonx242 If you just do a Google for it, you can probably get a free trial from the zbrush website. The full version of the software however can be pretty expensive. Currently, a single licence for Zbrush on their website is going for about $595 USD. Luckily for me, i got mine through my school for closer to $350, but it's still not cheap.

  • @tzutzescu not really a relevant question about Polys... ZBrush uses SubDs in the millions to get that smoothed look. You could export the Normals map of that for a low poly model to get a good effect, or if you are using a micropixel rendering engine you could use it as a displacement map.

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