Unreal Engine 3 physics - part 4 - physX
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Uploader Comments (GarryRat)
Top Comments
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the only thing that amazes me is the cloth
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sorry that i dont accept your taste but how the fuck can you hear this 2second long loop... it really sucks balls
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All Comments (63)
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Thank very much for this tut.
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@linkinl1 udk.com
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This look's fucking deadly
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how do i get unreal engine?
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annoying ass music!
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remember when physX was a standalone company?
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awesome vid man
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man, the first secs of video made me be happiest man in the world! Where can I get these amazing (!) demos (breakable mutator, destr. bridge and so on)?
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@tnartey It's about getting the settings just right. This is properly just a test of the engine.
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@GarryRat oh thanks for your help
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please help me how do you make the skybox work? like put a sky in?
62cky4powerthirst 1 year ago
@62cky4powerthirst, if your map is using additive geometry, you probably don't need skyboxes. There are special colossal spheres with textures instead (can't tell now the package name, sorry)
GarryRat 1 year ago
too right its not the greatest you should check out physx for mirrors edge much better
tnartey 1 year ago
Mirror's Edge is using Unreal Engine, just google it
GarryRat 1 year ago 3
hi i`m using unreal development kit and i have a problem ,every time i place an object it dosen`t respond to anything even if a shoot and when i place cars i can`t drive them.please answer i really admire your work and i know you can help,thanks for reading
NOlag13 2 years ago
I, actually, didn't have a chance to try out UDK (I don't have any windows machine now), but I think drumboarder is right. More likely you are adding them as plain meshes. Simple phys. objects should be rigid bodies and vehicles should be spawned too. You can google UT3 tutorials (same engine, same editor) for rigid bodies or vehicles (or take a look at demo maps)
GarryRat 2 years ago