Rigging And Animation Reel 2009
Uploader Comments (rebelhillfilms)
All Comments (41)
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Just when I had packed up LightWave and was standing there taking one last look round the room with suitcase in hand something always comes along and starts a sexy party! I've seen lots of excellent, world class XSI rigs but this is... is... impossible in LW isn't it?!? I am beyond words, incredible work!!!
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THIS IS INCREDIBLE! As an animator in the making, I am both inspired and overwhelmed!
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@RHLW ok cool
thanks :)
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look in the shars section for thr rhr free pack. theres a tut in the pack that covers what you want.
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look in the shars section for thr rhr free pack.
theres a tut in the pack that covers what you want.
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@RHLW aa ok cool
haha im good enugh at riging to achive what i need
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its called a constraint.
se the tutorials on my website if you want to learn how to rig.
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brilliant work absolutely brilliant.
but may i ask a question
at 2:40 how did you get the hand to move with the head for that short amount of time, is there a way of temporarily parenting one object to another and then unparenting it?
thanks you in advance.
You absolutely can rig in Lightwave. It's inefficient and by no means intuitive or user-friendly, but it can be done to great effect once the hurdles are overcome.
CapnDingo 2 years ago
Actually I find it very user friendly and efficient... a lot of the more complex things are far quicker and easier to set up than in the likes of max or maya.
rebelhillfilms 2 years ago
I've been using Lightwave for 5 years now and it's one of the areas I still have a ton of trouble and can never get working right. It's possible I'm just rig-retarded, but. :P Even if I break down and just use IKBoost, I can never get my model to deform properly even after spending hours playing with the weight maps. It's possible I have bad technique, but it's hard to learn a good one. Lots of tutorials cover boning, but I've never seen a one that tackles weights, IMO the hardest part of a rig.
CapnDingo 2 years ago
As you may note on the intial intro spin to my reel, I use a separate deform rig, bound to the control rig.. which is not too different to how its done in other packages, where controllers and deformers are treated, and applied separtely for maximum control...
rebelhillfilms 2 years ago
The rig is awesome.
yeah the new Character tools in 9.6 are smoking.
bluerider451 2 years ago
They are that, and they certainly speed up, or streamline certain things... but almost everything you see here can be done in LW 7.5... the only exceptions are the rotationalally matched space switching for IK limbs(though position is possible) and the secondary controllers on the facial setup.
rebelhillfilms 2 years ago