Director Class 1.3 Preview - Ansca Corona SDK
Uploader Comments (ricardorauber)
All Comments (9)
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@alan120184 Apologies, as soon as I have asked the question I have found a solution. For anyone with the same issue, if you directly change the parameter in the pop up:
params.Lives= params.Lives + 1;
...the original class will receive the new value. However when assigning the parameter to a variable in the popup class, changes to this new variable are more difficult to return.
And this time I have enough characters remaining to say thanks for the Director class Ricardo!
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I have one question please.
I find the popup function is very easy to use, and I can pass parameters from the caller class to the popup class. However, I cannot think of a suitable way to pass the parameters BACK to the caller class when the popup closes.
For example: I have a game screen, which shows the player has 3 lives. I go to a pause screen (the popup), and allow the player to increase their lives by 2. How would I pass the increase in this parameter back to the game screen class?
Thanks
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Thanks so much! Your english is perfectly fine and I (and I'm sure everyone) appreciates all the work you do! 1.3 looks awesome! Keep it up!
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Can you provide some general differences between the Director Class and the CoronaUI Class? I must say I am looking forward to downloading and trying out your new director class. Great Work!
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What is the differences between Director Class and the CoronaUI Class?
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Ops! We have 2 new features here. We have a new... (suspense) ... POP up!
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When will this be available?
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Dude awesome! I love the slide function! The pop up is cool too. But the best part is reloading the page! Awesome!
@utubefun4me CoronaUI is a library with some components, Director is for controlling scenes. Take a look on the Code Exchange and youtube videos and you will find a lot of projects using Director. I made it to be easy to handle different files.
@thatssopanda I don't know yet, but it will be soon.
ricardorauber 8 months ago