Hi, this is my first audio commentary guide for Dungeon defenders and hopefully first of many.
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INTRO
Hi welcome to my guide for insane summit duo, we use a squire monk and huntress for this map. First I'll explain the tower placement. Ill call the 3 areas of the map as Lone Crystal, Twin crystals and Ogre door. At both the far left and right of ogre door we use an ensnare aura with 2 bowling towers to hold mobs back during the boss fight, this combo works extremely well due to the knockback effect synergizing extremely well with the slow. We also leave 1 bouncer at top top near the twin crystals on each path to catch any straggles that manage to get through. For anti air we use 1 bouncer placed just down and to the outer edge of each crystal these will aggro and kill any air units, but need occasional repairs to keep them topped up. We found they work much better than harpoons on this map for the job. At the 2 side paths of the lone crystal we use 1 bowling turret with a bouncer in font of it, we also drop both a strength drain and an ensnare on these as they need the additional hp to soak up damage during the boss. The top path is held by twin bowling towers a bouncer and a strength dran aura. and lastly the middle pair at twin crystals are held with a bouncer, bowling tower and an ensnare aura, these 2 paths don't see much trafic so we dont use strength drain here as we can't spare the Defense Units. We Have 2 spare harpoons sitting in the middle just above the Forge that aid with killing Night elfs that may jump over and harras the repairer during the boss. This guide assumes you are getting to the last wave/boss wave, if you are struggling with earlier waves make sure that you build the top triangle and twin crystal areas first, a geared huntress can easily hold the ogre door only letting a handful of low hp mobs past to be eaten by the bounder blade.
FAST SECTION
During the wave I spend the vast majority of my time shooting piercing shots down alternating paths to keep the wave back near the steps, this is so I have some breathin room when the ogres come out to kill them before the wave passes me, if the wave passes you it becomes a lot more hectic as you can no longer easily hold the wave at bay with no hp loss. When ever there is downtime in my mob spawns I upgrade the defenses my side of the map but making sure to keep opening the map with shift to check the spawns so I can immediatly jump back down to handle them. The main job of my partner on this map is to keep all his towers healed and upgraded and he will have to jump down to kill the occasional archer or mage that sits out of bowling ball fire. A single mage in bad position can reap havok to your bouncers if you do not notice in time.
BOSS SECION
The key here is to not impale the boss with the harpoons and just shoot him from the edges. YOU MUST dodge the fireballs by jumping as they land at your feet, they will 2 shot you on insane and having 10s of downtime can mean a wipe.
OUTRO
If this video helped you please subscribe I aim to bring out at least 2 videos per week for as long as possible, and I need you guys feedback to keep improving them. Thanks for watching.
You could show with the mouse so it would be easier to follow u.
aalekevin 3 months ago
@aalekevin I plan to do a more in depth tower explanation in my next video, I am going to cut to screenshots of each set of towers as I am speaking then show the image flashing over where it is on the big minimap. It will take longer to edit but I think it will be worth it content wise.
devlin1991 3 months ago
I think instead of using an extra bouncer, you can fit in a harpoon, as it hits multiple enemies, and a tower squire can do 3300 dmg with an unupgraded harpoon. overall, great commentary with solid strategy. looking forward to more in the future. Also, your voice sounds perfect for talking, might need to retune the mic though. ^_^
TheBearBaron 3 months ago
@TheBearBaron We use the bouncer due to DU cost, you can not have 2 harpoons instead of the 2 bouncers, also bouncers will always deal with ground units, If we where to use harpoons, they would try to attack the air units now and then and might let ground units wail into it.
devlin1991 3 months ago
It'd be great if you could indicate visually what exactly you are talking about when you show the map, as it can seem a little unclear. As well, personally it would help to put brief images of your tower placements after you talk about them and indicate their location on the map.
Lee4753 3 months ago
@Lee4753 This was something I was going to do, its 100% on my list for my next video, only thing is, TIME, I don't really want to start making my videos super long like 10-15minutes, So I need to figure out how to incorporate it cleanly into my current 5-7minute timeframe for videos while making sure it still provides the information that people are looking for.
devlin1991 3 months ago