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Motion Capture Rig Maya 2011

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Uploaded by on Apr 22, 2010

http://www.shaganoverman.com/
I have been using Maya to retarget animation to a IK Skeleton bound to a mesh of Link from the game series Zelda . Maya 2011 's new Accelerated Skinning Workflow make painting weights pleasant. All animation seen in the video is from MoCap data recording from the amazing people at http://www.naturalpoint.com

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  • i think this is the best example ive seen on youtube.

  • OH WOW!!!

  • how did you do the motion capture?

  • No chance of you sharing this rig?

  • Hi - have you checked IKinema for Maya - i managed to get similar retargeting in 10mins with this plugin

  • lol look at some tutorials u cant be a pro in a single day this character look amazingly well done

  • @alexsander5555100 It's called tutorials.

  • can you tell me how to make skeletons cous i got maya 2011 30 day triel and i cant figure out how to make a skeletons.

  • @29thFallschirmjager OK.. now I know how to make skeletons and skin it to the model.. but now I have problems.. cause when I move the bones the model follows right? like the arm.. but I get problems when making frames... cause some parts of the arm gets left behind and it stretches... help please...

  • Can someone give me a tutorial on how to make skeletons? like.. step by step.. I have been searching on how to do it... thanks in advance...

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