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King's Quest VI-AGI Version-Part 4 of 11

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Uploaded by on Oct 16, 2011

DISCLAIMER: This is an unofficial AGI version of Sierra On-Line's King's Quest VI. This is a fan made version of the game that I created. This game is in no way associated with Sierra On-Line or is intended to be a true and accurate representation of the original game.

Please note that this game is unfinished and is only a representation of the work I have produced so far. (The game is completed up to the point where the two major branches in the story-line occur). Other minor elements in the game may not be added yet to the game (such as missing characters or appearing props). Please also note that certain events may or may not occur exactly as they do in the original game. Certain phrases and words may have been changed or eliminated in order to accommodate the limitations of the AGI system.

I have been working for over 4 years on this game and have put many man hours into it. You may be wondering way I am creating a "remake" using Sierra On-Line's older AGI game engine. Well, I am a huge AGI fan and love programming in its linear language. Other people enjoy it for its nostalgic interface. In any case, I'm making it for fun!

Each of the screens found in this game were hand-traced from the backgrounds from the original game. All of the text has been painstakingly copied word for word from the text of the original game. Most of the animations were drawn and created by hand. (Some graphic material has been "borrowed" from pre-existing Sierra On-Line AGI games). One day I may complete this game...

I am using Andrew Korson's WinAGI GDS program to create this game.

A note about the input commands:
L=look or "eye" icon
H=touch or "hand" icon
T=equals "talk" icon
If an object is to be used on another object, the object to be used is typed first, then the object for it to be used on. For example, if Alexander wants to give a ring to a man, the player types "ring man"

Thanks for watching! Feel free to comment!

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Gaming

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