3D Vector Displacement - UDK (DX9 WorldPositionOffset) - Test #3

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Uploaded by on Nov 30, 2011

This time I'm showing a more practical use of 3d vector displacement. No bones, no morph targets are used, just vertex color and the material. Polycount is around 1500 tris. In this particular example it could be optimized down to 1000 easily.
I used Rayfire for the voronoi fracture and nvidia physx for the "simulation".

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  • Any Tutorial ?

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  • This is awesome! I have never been a fan of displacement maps because of the results that they produce. Vector displacement looks to be a much better solution for deforming the mesh. This is crazy that you have it working in real-time in UDK. Are you sharing any information about the shader set up that you have created for this? Very interesting work you are producing! Peace-NickZ. :)

  • Whoa! could this be used for destructible environments? i can definitely see a "HULK SMASH!" in this one xD

    Tutorial please!

  • sweet

    

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