3D Vector Displacement - UDK (DX9 WorldPositionOffset) - Test #3
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This is awesome! I have never been a fan of displacement maps because of the results that they produce. Vector displacement looks to be a much better solution for deforming the mesh. This is crazy that you have it working in real-time in UDK. Are you sharing any information about the shader set up that you have created for this? Very interesting work you are producing! Peace-NickZ. :)
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Whoa! could this be used for destructible environments? i can definitely see a "HULK SMASH!" in this one xD
Tutorial please!
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sweet
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Any Tutorial ?
mtaesiri 1 month ago 11