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Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

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Published on Jun 7, 2012

Get your first look at a real time in-engine tech demo of Unreal 4 in this GT.TV walkthrough with Epic's Sr. Technical Artist Alan Willard!

Catch all of the latest news and videos from E3 2012 on GameTrailers:
http://www.gametrailers.com/e3

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Top Comments

  • Muffins Man

    .......and it gone!

    · 20

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  • 0rthogonal

    It's funny to hear people who have no idea what they are looking at or even the slightest context of what is occurring make sweeping statements about it.

    · 9

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    in reply to ParryAll28 (Show the comment)

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  • yourloveisakiller

    watch?v=2TLT4nVwSNM

    and the crowd wants moar...

    too bad my server is private now, because of fags like you crawling around the internet.

    ·

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    in reply to plutgamer (Show the comment)
  • yourloveisakiller

    who the fuck are you?

    LOL...my swarm missiles look better than hawkens, buggy or not.

    and besides, it was a quick throw together, i even used mostly default effects i was in such a hurry to show off my SKILL.

    go make me some guided missiles, lock on, and of course all of the rest including effects, and then talk shit.

    you have nothing to show for what all of your mouth...but i have plenty.

    go eat a dick already, nobody cares that you are a keyboard warrior.

    ·

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    in reply to plutgamer (Show the comment)
  • plutgamer

    I don't have a problem with you being a piece of crap coder, just stay out of the way. Nobody needs your pro Visual Basic 6 advice. IIRC you can also do Turbo Pascal? You're really pro, hats off.

    ·

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    in reply to yourloveisakiller (Show the comment)
  • yourloveisakiller

    i sure do...not impressed, would like them to backwards support their old software. (aka UT1 engine and editor) it still holds alot of potential, ask around. they're being "creative labs-like lazy-assholes". :P

    ·

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    in reply to Gage77793 (Show the comment)
  • yourloveisakiller

    having to load shit by hand, manually connect your effects to your scripts over and over gets a bit annoying. people would create way better mods with all of the extra patience they'd gain back from all of that bs "editing" just to make something small happen...like my lock on swarm missiles for the RX code in ut99...but anyway fizzbutt boy, i'm a little to good to be dropping my skill for your toy time, nty to that challenge...just keep watching videos, your comments aren't worth a damn. :D

    ·

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    in reply to plutgamer (Show the comment)
  • yourloveisakiller

    noobwut? lol w/e homeo, i don't need to prove anything to you. i've done EVERYTHING for amusement only. its not like its a career for me, thanks to how canada works, i get to be nobody instead.

    regardless. i see how easy it is to use the new editor, it would be so great if it was that swift for us doing the oldskool thing.

    

    ·

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    in reply to plutgamer (Show the comment)
  • plutgamer

    Intuitive design doesn't make it noob only.

    I challenge you to write FizzBuzz in any language you choose without looking at the answer on Google.

    Also, can you give me a list of all the programming languages you use? I would be interested. Mine are C++, Python, 6502 assembly (for the lolz) and Java.

    If you answer, I will write FizzBuzz too, and maybe another challenge.

    I hate talking to people as "noobs", so lets just act like we're not on Youtube.

    ·

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    in reply to yourloveisakiller (Show the comment)
  • yourloveisakiller

    whatever you say, coding noob. haha~

    ·

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    in reply to plutgamer (Show the comment)
  • plutgamer

    Looking at your comment, it's a great feature, maybe you can write code that doesn't look and run like shit now. Congrats

    ·

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    in reply to yourloveisakiller (Show the comment)
  • Steve Jobless

    As a former game tester for a major AAA title, I will say that this comment is completely FALSE. Game testers are to the game industry as dishwashers are to the food industry. Unappreciated and underpaid. You will DO NOT make "big bucks" and you do not have fun playing games. You spend countless hours doing mind numbing repetitive tasks. You will hate the game you work on and possibly gaming in general.

    ·

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    in reply to benoit christophe (Show the comment)
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