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Playing around with OpenGL ES on Android

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Uploaded by on Sep 3, 2011

I've made two simple programs for the Android system recently.

The first one is a bouncing ball. It uses the accelerometer sensors on the device to determine the force that is applied on the ball. When the ball hits a wall, the device vibrates for some time, depending on the force of the ball-wall-collision.

The second program is almost exactly like the PC program I showed in my last video. It uses the OpenGL ES shading language to generate the pixels which make up the Julia Set which can be seen on the screen. The input parameter of the Set can be set by touching the screen at different coordinates.

I hope you like it :-)

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