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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.
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I've gone through all 195 videos. It's VERY long but I highly recommend it. You get a better understand of what Peter is doing and the logic behind, instead of just jumping to the quick implementation videos.
kxmode 5 months ago
I was at part 32 and then i got a windows error, so i had to format my computer and reinstall windows... everything is gone :S
AixProd 11 months ago
man im only at part 20 ...
oinkedful 11 months ago