195. Unity3d Tutorial - Saving Character Settings Part 4

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
968 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 30, 2011

Come visit us at: http://www.burgzergarcade.com

Do not forget to subscribe, favorite, and thumb me!

We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.

In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.

Community donated assets can be found here: http://www.burgzergarcade.com/catalog/educational-use ;

Save time typing out the scripts, or just buy me some coffee: http://www.burgzergarcade.com/product/tutorials/hack-and-slash-tutorial-scripts

Visit Us At:
Website: burgzergarcade.com
RSS: http://feeds.feedburner.com/BurgZergArcade
Twitter: http://twitter.com/#!/burgzergarcade
Facebook: http://www.facebook.com/profile.php?id=100000717968231
iTunes: http://itunes.apple.com/podcast/burgzerg-arcade-game-development/id380439311

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (3)

Sign In or Sign Up now to post a comment!
  • I've gone through all 195 videos. It's VERY long but I highly recommend it. You get a better understand of what Peter is doing and the logic behind, instead of just jumping to the quick implementation videos.

  • I was at part 32 and then i got a windows error, so i had to format my computer and reinstall windows... everything is gone :S

  • man im only at part 20 ...

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more