Okay, so if you use the Mighty Tornado glitch, pretty much the only thing you can do is 2 more hits. I figured, why not? Throw in a ground bounce, relaunch, and wait for the tech. Due to the angle you're at when you follow a launch, Thor's body will block the opponent's body from moving, and Mighty Hurricane L has enough vertical tolerance to catch opponents who don't tech.
Basically, it's an option select. Theoretically you could get out by hitting Thor out of it, but that all depends on whether or not the Thor player is timing his MH properly. If he does it too early, he doesn't catch you, but the longer he waits is the longer you have to throw/jab him. Unfortunately for you, it is possible for Thor to simply have perfect timing and you'll never see the light of day again.
As the video demonstrates, only a single one of these resets is necessary to kill anybody in the cast. Furthermore, I demonstrated how aerial recovery direction literally doesn't matter for this.
I'm still researching other practical uses of the Tornado glitch, but this will do finely for now.
Have fun!
Awesome stuff dude, show this to Mike Ross!
wiimoterevcon 8 months ago
@wiimoterevcon Before I made this video public, I personally showed him this video at CEO. Before the video, he said, "Would you be mad if I told you I dropped Thor?" After the video, his face was priceless. FlashMetroid then scolded him for even considering playing Thor again.
Mike ended up using Thor in MvC3 Singles. I apologized to him after the tournament.
badicalawesome 8 months ago
Awesome. When you think about it this combo uses no meter...
AdamuKuezada 8 months ago
@AdamuKuezada Yep! I made sure to start with 0 meter just to show how efficient this combo is. Furthermore, if you Mighty Smash M before the FIRST launcher instead of after the super, you'll have more than enough meter to even forego the initial addf L pressure (and do more damage, to boot!).
badicalawesome 8 months ago