Nature and Ocean Scene

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Uploaded by on Dec 17, 2009

http://twitter.com/victorporof/

Extremely easy to create great looking landscapes and terrain systems.
Almost photorealistic nature and ocean scene. This is a work in progress nature library created in XNA.
Using procedural generated volumetric clouds.
Water created entirely in the pixel shader - around 200 fps.
Massive procedural generated terrain.
Parallax shader-based vegetation system.
Procedural shader generated textures - real time, extremely fast.
Using quad trees to massively speed up rendering.

the most important thing which i needed the most was the continuously procedural texture generation for the terrain, based on heights and slopes because the terrain is modifiable in real-time.

secondly, using quad trees and Dynamic Vertex Buffer Arrays ensures a very fast rendering from 400 to 800 fps

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Uploader Comments (victorporof)

  • Really cool stuff.

    As a suggestion, try working a bit on the seashore and the water within the island. Also, take into consideration the possibility of having water somewhere on a platform (it takes some nerves, indeed).

  • Thanks for the suggestions. I also had a feeling the seashore didn't look quite right. The water on a platform thing isn't a problem, because the altitude can be easily changed as a property.

Top Comments

  • Big up! Can't wait to see how this turns out :)

  • Awesome!

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All Comments (17)

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  • wow

  • It kind of reminds me of the map editor in Far Cry

  • This is awesome, I could not tell the difference between your sky and the real sky. Also water was very realistic too, and the terran generation. Wow :)

    How much time did you spend on this? approx.

  • is there a download for this?

  • can you make a tutorial how to make this?^^

  • opening remind me of Final Fantasy

  • Looks so nice :)

  • yeh cool! love to see it as a game!

  • nice job !!

  • well, yeah, the seashore doesn't usually look square. but still cool

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