Made by Daniel Rosser and Natalie Harrold in Spring 2011 Game Programming Subject at the University of Technology Sydney (UTS) .
Awards: UTS Game Programming Best Game (2011)
Features:
-Multiple Levels
-Player NPC interaction
-Enemy players
-Boss Enemies (That make all enemies attack you when attacked!)
-Collecting Items
-Scoring
Technical Features:
-Octree Spatial Partitioning for Drawing and Collision Detection
-A* Artificial Intelligence Path Finding
-AI Settings configured in XML including Conditional Transition States, health, detection radius etc.
-Player settings set via XML.
-Levels loaded from XML, can be edited on the fly in Developer Mode in the directory and Reloaded while in game.
-Development Level Editor Mode (Placement of Objects, NPCs, AI Path-finding paths) through a run time 3D Level Editor.
-Particle Effects
-FXAA Shader
-Procedural Content Generated Trees
-Animated Models
Music "The Big Hit" by Ernst Jan Verbree
@Patashu lol I only meant that it was better then my game :P
blazifex 3 months ago
@blazifex I dunno, it only looks impressive because of models other people made (or at least I'm assuming they're from the hub) the HUD/feel of it is good though
Patashu 3 months ago
You win this round Dan.
blazifex 3 months ago