Accumulative Screen Space Ambient Occlusion (ASSAO)
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Uploader Comments (mtlung)
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All Comments (18)
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@0pticFire wtf?
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CryEngine 3 uses this temporal accumulation technique also right?
(On lower specs, "ultra" uses SSDO)
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@darth0bush i bet you wont see them if it's textured
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alias artifacts. LOL
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@darth0bush not aa... <.<
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@darth0bush That isn't aliasing.
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Similar algorithm were introduced and elaborated in more detail in GPU Pro 2
mtlung 3 months ago
Very good... is this more heavy on the framerate than 'regular' SSAO?
snipperbes 3 months ago
@snipperbes This is not much heavier than regular SSAO, the extra cost is minimal compare to the rather costly random fetching of the normal and depth texture on all SSAO techniques.
mtlung 3 months ago