Void - 48h Timelapse

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Uploaded by on Dec 23, 2011

Download the game here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7309

Watch the gameplay video here: http://www.youtube.com/watch?v=Q_j57_3yvXo

Twitter: http://www.twitter.com/inlinevoid

Here's the entire timelapse of me creating my entry for the Ludum Dare 22 competition.

Music:
Mt Eden - Sierra Leone (Ephixa Remix) *EXCLUSIVE*
Phetsta - Run You Down feat. Reija Lee (Original Mix)
Kito & Reija Lee - Sweet Talk
Flux Pavilion - I Can't Stop
Lights - Ellie Goulding (Dubstep Remix)

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Uploader Comments (inlinevoid)

  • Whoa how big is your screen? lol. That takes a lot of dedication to do these game competitions, myself I don't find gameplay programming as fun as programming graphics or game components, but someday I'll finish another game :p

  • @ZeroDominance I've got three 24" screens. And your graphics videos are incredibly impressive. Any tips for someone just getting into HLSL?

  • @inlinevoid Three screens? Nice...I gotta get a second one since I keep hearing how faster you get stuff done with it.

    You can begin using HLSL with 2D graphics. The SpriteBatch object has a Begin method that you can pass an optional Effect to it. Search for "spritebatch custom shader". However it'll be more helpful if I can send you some links.

  • @ZeroDominance Yea I've already gotten some of the basics down and the syntax of HLSL. I made a simple water shader the other day but I'm trying to get into more advanced things.

Top Comments

  • No fap break? Seriously though, great job!

  • Playlist of the songs please.

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All Comments (34)

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  • I would say a very inspiring video. Overall nice job getting so far in 48 hours.

    For what competition did you made this? I have quite limited programing skill right now, but would like to try out something similar sooner or later anyway.

    May i ask, do you use some kind of physic engine, like farseer(or something similar) or you wrote your own?

  • @bedardenator Nope. It's there right after the timelapse link, it's labeled "Source Code"

  • @inlinevoid I can't seem to find it, all i see are the installers and the two videos. Does it take some time to update?

  • @bedardenator Added to the project page on Ludum Dare. Of course, this comes with the disclaimer that the source is nowhere near pretty or optimized.

  • Any chance we could get the source?

  • @AkHolicful Whenever you feel comfortable enough with the basics of C#. There are countless XNA tutorials you can find via Google that'll walk you through the first steps of game development. The basic elements to a game (input and graphics) work right out of the box when you create an XNA project. So your best bet would be to try and trinker around in a clean XNA game and see what you can do.

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