wii headtracking in vr juggler using vrpn
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This video is a response to Head Tracking for Desktop VR Displays using the WiiRemote
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The jumpyness is something I also see in Johnny Chung Lees implementation. I think its due to the reason that the z-coordinate is calculated by the distance of the two infrared points - which is off course very bad in sensitivity if you compare it to the simple tracking of the points for x and y movement.
I wrote an algorithm to get rid of that jumpyness. Wanted to mail you about it, but the address you gave on the website seems to not work any more.
wadiegg 1 year ago
maybe the ir light is being reflected on your camera or something
grimlock047 3 years ago
awsome( i don't even know what this is all about)
kappaman431 3 years ago