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Minotaur

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Uploaded by on Jun 29, 2006

3d model using maya and zbrush.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 4 dislikes

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All Comments (7)

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  • i think if you are going to be so harsh that you should try to be more constructive, after all community implies cooperation ^^

  • i think he just means the masses themselves dont reflect a solid physiological muscular structure, they are out of proportion or placed off of where they might be.

    i Think! >.<

    dunno hehe, i think its good!

    keep zbrushing!

  • its decent for a beginner...not the kind of thing you show off to fellow 3ders though. For one the base meshhas horribe form to start. Work on your mesh flow look at how other more advanced peoples meshes work. Then for zbrush i think it just looks really rushed, zbrush requires alot of time and painstaking sculpting, you cant just add a few blobby masses and call them muscles.

  • its not horrible. its great. perfect for something like a game or cg game cut scene. just because its not next gen movie quality doesnt mean its bad. a model of that quality can be sold for more than $1,000 to %5,000 but made within 1-3 days depending on the ammount of time you spend on it per day. Nice income job wise dont you think? Bad? hardly

  • OK. What do you think is horrible about it? I can't improve something if I don't know what you think is wrong with it.

  • zbrush seems to be a must

    ( i still do mostly subdiv )

  • 2 short man..make it longa...

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