Gradius 3 arcade stage 2 beaten with no deaths and no shield.
Starting weapons: none
The game actually has a bug where, if you pick up the powerups from the red bubble too quickly, then they may not be counted correctly and you will effectively lose one or more of them.
Another interesting fact is that, had I picked Laser rather than Option as my first powerup, the first red bubble would not have appeared!
Played on MAME32 v0.95
2006 April 16
Played from a state saved at the start of stage 2.
# of attempts: many
No other emulator assistance was used. This means no auto-fire either :(.
Wait, those slowdowns aren't deliberate, like in some modern shmups? Here I thought they were purposefully put it in when the game got too frantic. Christ Konami, feel free to tone it down a notch! I won't hold it against ya if there are 500,000 bullets on screen as opposed to a million.
AltairEgo1 9 months ago
love this song =D
great job!
rvbrules 1 year ago
@themadmallard
ummm, did you actually read the full conversation (the person I was answering to, which compared the arcade with the SNES version)? Obviously not.
Of course I know that this is the arcade version, given the differences in sound and graphics. They reduced the amount of bubbles in the SNES version, and it still slows down to a crawl. While in Parodius, Konami overcame most problems they had with the SNES.
porcorosso81 1 year ago
@porcorosso81
umm. This is the arcade version in the video. Even it had sprite slo-down in its original form in the cabinet, so it would follow that a good emulator would replicate it. your point about programming is generally correct, but this game is a bad example. -_-
themadmallard 1 year ago
I don't know how this is possible, I saw the bullets go through your ship more than once.
hihosh1 1 year ago
@Intersonus903
The problem is also the fact that Gradius III was the first SNES game developed by Konami. It's not easy to program fast action games on this machine, so Gradius III had lots of slow-down problems. Konami however managed to handle the SNES in Parodius, which has tons of sprites with no slow-downs at all. If you have a 12Mhz 68000, you need less coding skills than a 3,58Mhz 65816.
porcorosso81 1 year ago
Not sure why others aren't seeing the slowdown in this stage.
But anyway, wonderful playing. Those bubbles were always so awesome. :)
ACherimoya 1 year ago
the music looks like from metal gear2 solid snake.
SydneyLeopard 2 years ago
Whoa, what happened to all of your weapons? You had a laser, missiles, and a Multiple in the last video. What happened to them?
hylianarmy0 2 years ago
WOW SUPERB
SkyShadowX 4 years ago