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Military Madness Newton Map #5 Winning Strategy

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Uploaded by on Mar 30, 2010

This video will show you Simple Jack's winning strategy for Map 5, Newton, in Military Madness. It only takes Simple Jack 6 turns to win. For strategic hints, game idiosyncrasies and more visit Simple Jack's Video Game Page at http://games.mymilescity.com/ .

Strategic Data for Newton Map:
http://mymilescity.com/games/military-madness/newton.html

General Strategic Data
• The more aggressive you are with the computer in Military Madness, the faster it will beat you.
• If you get to turn #50 in Military Madness the computer will automatically surrender you = you lose!
• You should always defeat ALL of his air power in Military Madness before you do anything else especially Hunters!
• In Military Madness, he always comes out of his factories at the 7 o'clock position, or the first available spot going clockwise. This is often crucial information when taking away one of his repair factories.
• He will almost invariably remove his men from the factories starting with the top left and going clockwise, left to right. Knowing this allows you to figure out what pieces he will put into play fastest and slowest. This is often critical information if you want to win.
• NO indirect fire in Military Madness (Atlas, Hadrian, Octopus) can kill any Giants that are on 20%. A Giant on 20% MUST have its powers cut in half in order for any of the Giants to be killed by any piece even another Giant. I have attacked a Giant on 20% without ZOC, using three full star Grizzly tanks and never took even one Giant. Each time an attack on the Giant fails, the Giant is awarded 2 stars and he gets even more powerful with his attacks.
• The effects of surrounding an enemy are negated when the enemy is against any wall of the screen. Coupled with the tip above, this means that a Giant on 20% and against the wall cannot be hurt at all. Trust me, I've tried.

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All Comments (3)

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  • The AXIS Rabbit squad being killed in his first move; I have destroyed the Hunter in more earlier turn; and i have more unit survived =)

  • I do better than that :D

  • 3:28 "Let's see what he hits with the Hunter..." *screen fade out, back in: no Seeker*

    I had to laugh so hard at that part :D Also it's an interesting strategy to not let the Hawkeye attack directly but just let it give fire support and encirclement effekt. I prefer to hit Hunters from a save distance if possible. But yeah, without a seeker maybe this was the better option.

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