Zombox : Preview 04
Loading...
1,062
Loading...
Uploader Comments (ivanisavich)
see all
All Comments (10)
-
At the begining I thought that it was andrioid icon attack
-
Tyson.. you are a machine.. Ive followed your work and career for about 5 years now.. and am always amazed with what you do. This is already shaping up to be an awesome game, I hope you add some RPG elements at some point. Either way i give you all my moneys.
-
wanna play
-
Love it, looks great. Cool pathfinding as well, its little details like that (ie enemys not wanting to walk though each other) which really add to games.
Loading...
Great work tyson. i don't know how you've implemented it but you can save some cycles by implementing it in a step wise fashion so it only has to compute a section of the entire path every frame.
franklynd 7 months ago
@franklynd Yup, that's what it currently does. Currently it searches a max of 35 nodes each time a path is requested by a zombie, and if it doesn't find the target it returns the partial path. I found a 35-node search is a good balance between performance and accuracy.
ivanisavich 7 months ago
@ivanisavich awesome, have you tested it on a real device yet ?.
franklynd 7 months ago
@franklynd Yup. Runs at 30 fps on an iPhone 4G with 50 zombies on screen, as well as a character, vehicle and all the environment. The release will probably feature 20-30 zombies on screen at a time max, because they're the biggest performance hit and I'd like to keep fps around 40 fps on a 4G so it'll stay at around 20-30 on older devices.
ivanisavich 7 months ago
Nice! You going to add any occlusion in the end? That in itself would be good enough for the lighting.
anim8ordude 7 months ago 2
@anim8ordude I might bake some occlusion into the texture maps, but unfortunately realtime occlusion isn't really feasible on the iPhone...which Zombox is targeted for.
ivanisavich 7 months ago