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Nvidia Hair Tech Demo DX11 GTX 580

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Uploaded by on Nov 11, 2010

A very simple physic and tessellation app by Nvidia. Very nicely done simulation of human hair.

Recorded with FRAPS at 30fps (doubles w/o recording) at 1920x1200.


core i7 3.2 GHz
EVGA x58 mobo
EVGA GeForce GTX 580
12GB ram 8-8-8-24 OCZ
on 24" samsung screen.
Windows 7 64bit

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Top Comments

  • Hair physics....wheres the boob physics???

  • this needs to be in a game engine like NOW.

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All Comments (68)

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  • @TheAndroidNerd it's a demo, it's designed to consume tons of resources in order to display the technology to it's fullest.

    This demo is also from the GTX400 series. This technology could have been an option in any of the recent titles that support tessellation.

  • @mhaneline the problem is there will need to be massive improvments in the performance of video cards, or of the physics engine, since this demo would consume alot of the power of the card without drawing the rest of the scene!

  • @Darkpoeticangel Yep ;D

  • @imbaZarkout And the best is, the physics are for free :p

  • @mhaneline Nvidia's maxwell should do this and run all the in game graphic no problem.

    2015 or crank that s**t down and do it now. So long as a system can scale.

  • @clawsome676 There are some boob physics in Vindictus.

  • @EpicFork haha

  • I would pay you to make tit physics

  • @TehEpicNewb

    You do realize that's like saying "Regular cars are holding us back from flying cars" right? The technology will advance along with study and implementation and console gaming does nothing to hamper that, consoles are just less equipped computers.

  • @Leadman1989 See consoles have shit graphic cards and shit processors so that's why games only look like what they look like now. If there were no consoles and everybody was PC gaming we would have advanced further into graphics and there would be graphics like this all the time that look amazing, that's why crysis 1 was only on the PC cuz' only the PC could handle those kind of graphics.

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