Uploaded by ldicker on Jan 15, 2010
This is the last GUI responsiveness and behavior video in the series.
Since the last video I tweaked the way Control's handle events. In addition to now having a MouseButtonUp event handler (which button responds too) Window's will no longer slide allowing a user to 'cancel' a button click by moving their mouse pointer off a button before releasing the mouse button.
I've also updated the TestState so that we can insert wall tiles into the sample map using the newly built event handling system.
Lastly, please note that the FPS fluctuation is due to several factors: 1) the nature of full-screen recording software, 2) a software based rendering engine and 3) intensive CPU usage as code profilers and analysis tools are analysing the program as it runs.
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The Legend of Mazzeroth is a 2D open-source RPG/MMORPG project that's been in development since February of 2008. Originally based on The Mana World, LoM dumped that code base and started a new code base, entitled New Age, in September of 2008. I decided once there was enough material to record to video I would chronicle the development of LoM by recording short clips of each test phase.
For more information about The Legend of Mazzeroth, its developers and how you can participate, visit our website http://lom.newagesoftware.org
Category:
Tags:
- LoM
- legend
- mazzeroth
- rpg
- mmorpg
- mmo
- mog
- gameplay
- open
- source
- 2D
- isometric
- isohex
- game
- engine
- free
- mac_osx
- games
- onlinegame
- opengl
- cross-platform
- gpl
- linux
- macintosh
- c++
- mac
- osx
- win32
- 2dgame
- mmog
- 2d
- 2dengine
- isometric_2d
- sdl
- windows
- macosx
- framework
- multi-platform
- iphone
- cplusplus
- mac_os_x
- open-source
- role_playing_game
- multiplayer
- cross-plattform
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