This is an early demo of a camera component for XNA I'm developing.
The camera supports timed movement, jump to movement, 1st & 3rd person, and more.
In this example, you can see the result of queuing 10 moves. The camera system handles the queue internally, dequeuing the next move when the last move finishes.
From http://www.stromcode.com
cool
EpicFailureFilms 2 years ago