Character Cycle

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Uploaded by on Dec 21, 2007

walk, run, jump cycle

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 1 dislikes

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All Comments (2)

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  • While the timing is okay, you need to employ the principles of animation -- particularly Weight Shift, Delay, Overlapping Action and Exaggeration.

    The character must rotate his COG on the z-axis -- shifting weight from right to left.

    Add delay up the spine so his head and neck "bop" a few frames behind the action of the COG.

    Exaggerate the poses farther than reality so we really get the sense of action.

    Good luck.

  • Great modeling and lighting, but maybe it's just me, but while the animation is good, it does feel a bit odd. I can't put my finger on it. Maybe I'm just looking at it wrong. Other than that, your modeling, texturing, and lighting is very strong.

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