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Uploaded by adrianwilman on Dec 21, 2007
walk, run, jump cycle
Film & Animation
Standard YouTube License
While the timing is okay, you need to employ the principles of animation -- particularly Weight Shift, Delay, Overlapping Action and Exaggeration.
The character must rotate his COG on the z-axis -- shifting weight from right to left.
Add delay up the spine so his head and neck "bop" a few frames behind the action of the COG.
Exaggerate the poses farther than reality so we really get the sense of action.
Good luck.
zenimus 3 years ago
Great modeling and lighting, but maybe it's just me, but while the animation is good, it does feel a bit odd. I can't put my finger on it. Maybe I'm just looking at it wrong. Other than that, your modeling, texturing, and lighting is very strong.
jweinrub 3 years ago
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While the timing is okay, you need to employ the principles of animation -- particularly Weight Shift, Delay, Overlapping Action and Exaggeration.
The character must rotate his COG on the z-axis -- shifting weight from right to left.
Add delay up the spine so his head and neck "bop" a few frames behind the action of the COG.
Exaggerate the poses farther than reality so we really get the sense of action.
Good luck.
zenimus 3 years ago
Great modeling and lighting, but maybe it's just me, but while the animation is good, it does feel a bit odd. I can't put my finger on it. Maybe I'm just looking at it wrong. Other than that, your modeling, texturing, and lighting is very strong.
jweinrub 3 years ago