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Programming with ActionScript 3 - Lesson 7 - Text Fields

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Uploaded by on Mar 30, 2011

The last in this mini-series covers Text Fields. Upon completion of this one you should be in a position to make your own little point and click adventure game!

Had a bit of a howler near the end and a northern moment when I said "Bloomin' 'eck" ... seems ok aside from that!

Will make a start on some "real" programming lessons when I get the time

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Uploader Comments (PointClickWin)

  • I was wondering how can i update the textfields to show calculated stats when i upgrade main skills in my game. 18 boxes should change when the 3 change-able main skills are modified in-game.

    And by the way.. nice straightforward tutorials, keep up to good work

  • @godziothc It's certainly possible but not easy to explain how without really knowing what you're doing. You might figure it all out as you make your way through my newer series though! :)

  • I am young for programming put i would like to learn how. I'm 13 and i was wondering if you would have any suggestions for programming classes

  • @wrestleralltheway I don't know much about the American school system really but there will no doubt be college courses on programming. Your best bet is asking them what they suggest you do to prepare for studying with them. I don't know a lot of rookie-friendly tutorial sites really, most seem to assume you have some understanding of programming, which is why I set this tutorial series up. Watch this entire series if you haven't already and I've got a larger one coming soon(ish)

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  • @bioskok The setup looks ok, maybe the code isn't the problem? Is there something covering your guy to stop you clicking him?

  • @PointClickWin

    theGuy.addEventListener(MouseE­vent.CLICK, killGuy)

    function killGuy(m:MouseEvent){ theGuy.play(); theGun.play();

    }

    the ''theGuy and theGun'' names are the instance names I tried with my layer names aswell but that didn't work either :/?

  • @bioskok If you use code similar to this tutorial series that only makes the man play when you click on him it should work. Something like: man1.addEventListener(MouseEve­nt.CLICK, killMan1); function killMan1(m:MouseEvent) { gun.play(); man1.play(); } man2.addEventListener(MouseEve­nt.CLICK, killMan2); function killMan2(m:MouseEvent) { gun.play(); man2.play(); }

  • Just finished watching your intro's they are very helpful and I'm not even English:D but is there any way we could make you make some more so we can get even better ;)?

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