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Will you be doing a tutorial on the up to date version of Blender as I am stuck with the bake to second life part I think I have the texture and UV mapping done but I can't find the colored map for bringing my work into second life. ( the rainbow patch that forms the sculpties ) Thanks for your many tutorials they have been a great hellps.
Lindens should increase the variety of shapes of prims...a few triangles and polygons would be a good start as would new methods of cutting slicing and hollowing prims.
They should increase the size of prims too ...100 metres as in OpenLife/
sculpts are to hard to make, especialy because you cant even make them with the normal inworld build/edit tools. you need to be an wiz at wings or blender first. i would like to see a tool that can transform multiple prims into a single sculpted prim for a starter.
The Prims in this vid were not made by him / her, I bought the same package off SLExchange. Also, ppl keep saying that it doesnt show them how to do it, well of course not, the topic for the vid is just "Sculpted Prims in SL" Nothing to do with How To.
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ps- love your work!
They should increase the size of prims too ...100 metres as in OpenLife/