Glass Shader - Real Refraction 2
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This video is a response to Real-Time Render of Glass with DirectX 10
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All Comments (3)
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Man man great job. Can't wait to talk more about this with you. Where are you these days anyway ?
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Nvidia Graphics Rulez
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how much fps do u get on that, or how much time does take to compute?
s5zone 2 years ago
40-50 fps on 1440x900 resolution. but the shader isn't optimized at all. the ray tracing loop currently has max. 128 steps, but aborts as it hits the backfacing polygon.
starvald 2 years ago
on a gtx 260 btw
starvald 2 years ago