Nethack with sound! First demo.
Uploader Comments (raydarken)
Top Comments
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This sounds more like that Windows Pinball game than a dungeon crawl.
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that kitten is hardcore
All Comments (24)
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When I saw this I thought the sound was going to be something along the lines of "Don't shoot the Potion!"
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I think the sounds are from the RPG Maker series. Correct me if I'm wrong. =P
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@PetiteLicorne google vulture's eye. its the newst nethack with great graphics and souns and music.
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Reminds me of the program I once downloaded in DOS days - it could add sounds on any roguelike, and it just watched what the program printed on the two top lines of the screen. I made some awful sounds for it. These are probably a bit better. =)
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I prefer ASCII. :I
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Thank you for the feedback! The idea of adding a silence is an excellent one. I admit I haven't added any "multiple choice" event triggers yet, but am going to try it.
As for atmosphere, I see where you are coming from. I chose the sounds I have because they are all uniform, and finding such a large variety of sounds that "go together" is difficult. I wish there were more sound repositories of this kind to play with!
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For frequent events you could assign a silence among the possible sounds, so the frequency of sounding get (at least) reduced to the 50% for events with either sound or silence.
I appreciate your work but some sounds doesn't look appealing for me, not really "dungeon-proper". I mean, I play with ascii-tiles so the background is quite dark and gloom, and this sounds are more like of those of an arcade, excessively bright and neither realistic, nor inmmersive.
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Does anyone for updating falcon's eye and patch it with new monsters like in Nethack???
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@Lukeamis, you're wrong. Maybe you would prefer the Falcon's eye version?
I've done a similar thing with version 3.4.3.
But I've used more speech clips from TV shows and movies.
My shopkeepers are voice by Apu - the cursing of shoplifters is "I'll see you in Hell!" and talking to a shopkeeper when carrying something you need to pay for gives "Please pay for your purchases, get out and come again!"
Ali G speaks when I kill things and Doctor Who clips litter the entire game.
Can I contact you to get some of your sounds?
I'm always looking to add new ones.
pompeypirate 2 years ago
Please see my webpage listed on the comments for this video to download the sounds. Thanks for your interest!
raydarken 2 years ago
How do the sounds work when many things happen in rapid succession? What would the experience be like if you walked into a room full of monsters?
cliftut 3 years ago
Good question. Those situations are handled fairly well actually. What the game does when several lines of sound occur at once is it attempts to play _every_ sound as it occurs. This results in the all but the last line making a sound being cut short. This isn't perfect, but it usually sounds alright.
I'll have an example of this in another demo.
Thanks for the comment!
raydarken 3 years ago