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Nethack with sound! First demo.

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Uploaded by on Mar 16, 2008

This is a video showing a new character exploring the dungeon in nethack with full sounds! I have added over 300 unique sounds to the game with over 500 event triggers. I plan on creating more videos to let people preview what nethack can be like with sounds added.

I also plan on making these sounds and the necessary config file additions available to download at some point when I have time. If you would like to download the soundset,
(please email me, the sounds are currently not hosted online)

I should also mention that this is the windows tile version of the game, and not all versions of Nethack can support sounds. I increased the message text size to make it easier to view on youtube. Also I played this tourist in a way I thought a tourist might act, to hopefully make the video a bit more interesting. I wouldn't recommend half the actions he took! =P

Please feel free to comment! Any and all feedback is greatly appreciated! Email me at dungeonsounds@gmail.com

Here are a few useful wiki links for those new to the game:

Nethack on Wikipedia: http://en.wikipedia.org/wiki/NetHack

Nethack Wiki: http://nethackwiki.com

How to add sounds to Nethack:
http://www.nethack.org/v343/Guidebook.html#_TOCentry_47

Category:

Gaming

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License:

Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (raydarken)

  • I've done a similar thing with version 3.4.3.

    But I've used more speech clips from TV shows and movies.

    My shopkeepers are voice by Apu - the cursing of shoplifters is "I'll see you in Hell!" and talking to a shopkeeper when carrying something you need to pay for gives "Please pay for your purchases, get out and come again!"

    Ali G speaks when I kill things and Doctor Who clips litter the entire game.

    Can I contact you to get some of your sounds?

    I'm always looking to add new ones.

  • Please see my webpage listed on the comments for this video to download the sounds. Thanks for your interest!

  • How do the sounds work when many things happen in rapid succession? What would the experience be like if you walked into a room full of monsters?

  • Good question. Those situations are handled fairly well actually. What the game does when several lines of sound occur at once is it attempts to play _every_ sound as it occurs. This results in the all but the last line making a sound being cut short. This isn't perfect, but it usually sounds alright.

    I'll have an example of this in another demo.

    Thanks for the comment!

Top Comments

  • This sounds more like that Windows Pinball game than a dungeon crawl.

  • that kitten is hardcore

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All Comments (24)

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  • When I saw this I thought the sound was going to be something along the lines of "Don't shoot the Potion!"

  • I think the sounds are from the RPG Maker series. Correct me if I'm wrong. =P

  • @PetiteLicorne google vulture's eye. its the newst nethack with great graphics and souns and music.

  • Reminds me of the program I once downloaded in DOS days - it could add sounds on any roguelike, and it just watched what the program printed on the two top lines of the screen. I made some awful sounds for it. These are probably a bit better. =)

  • I prefer ASCII. :I

  • Thank you for the feedback! The idea of adding a silence is an excellent one. I admit I haven't added any "multiple choice" event triggers yet, but am going to try it.

    As for atmosphere, I see where you are coming from. I chose the sounds I have because they are all uniform, and finding such a large variety of sounds that "go together" is difficult. I wish there were more sound repositories of this kind to play with!

  • For frequent events you could assign a silence among the possible sounds, so the frequency of sounding get (at least) reduced to the 50% for events with either sound or silence.

    I appreciate your work but some sounds doesn't look appealing for me, not really "dungeon-proper". I mean, I play with ascii-tiles so the background is quite dark and gloom, and this sounds are more like of those of an arcade, excessively bright and neither realistic, nor inmmersive.

  • Does anyone for updating falcon's eye and patch it with new monsters like in Nethack???

  • @Lukeamis, you're wrong. Maybe you would prefer the Falcon's eye version?

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