Extra Information. Part 1
Game Modes
In the article "In Way too Deep" I had the opportunity to give you an in-depth look at the newest game mode to appear in the franchise, Highway Battle. What about the other various types of game modes in Undercover? From straight up racing to the chase oriented Wanted events, Undercover cuts no corners.
Circuits, Sprints and Checkpoints have all made a return and see little differences from thier original counterparts as one would expect. Afterall, you can't really change much in a straight up race now can you? Though these modes are simple by nature they are extremely fun, allowing you to push you vehicle above and beyond the limits of it's performance as you fly down the streets of Tri-City at 250 MPH.
Outrun also returns to the Need for Speed franchise for the first time since the famed Underground series though it did make a sort of cameo appearance in Carbon as a Rival Crew Challenge (Random Encounter).
Unlike Outrun of the past where the win condition was a predetermined amount of distance that you would need to pull ahead of your opponent. In Undercover, Outrun is built upon the same basic fundamentals. You'll still want to achieve a massive lead over your opponent. The win condition, however, is different. You'll instead need to hold your lead for one full mintue. This change most likely resulted because it would have made it too similar to the Underground Outrun and Canyon Duel hybrid mode, Highway Battle.
The other major differnece between Highway Battle and the new Outrun is that in Outrun, you will not be confined to the Tri-City highways. Outruns are are over Tri-City's conjested streets.
Similar to the Pursuit Milestones in Most Wanted are the Wanted events in Undercover. In events like Cost to State you will be required to achieve certain goals such as total "x" police cars or raise the cost of state to "x" amount. After you acheive this goal, you'll need to successfully evade the pursuit so you can complete the challenge.
Mission-Based Gameplay and Jobs
Unique to Undercover's career mode, the mission-based jobs are pretty sweet. They involve things like takedowns where you are given a target or targets to put out of commission forever. There's also also a twist on takedowns where you'll have to defend a friendly driven from other drivers trying to take them out. There are of course other types of missions besides takedown like transporter. Transporter requires you to deliver certain goods on to specific locations throughout the Tri-City area.
The entire mission-based job dynamic really added a fun twist to the game that kept me very well entertained during playtime and is certainly something that has not been seen in the NFS franchise before. I also feel that no other game has executed it as well as Undercover has. I'm sure you'll all enjoy it just as much.
Car Customization
Buy Audi TT. Install Autosculptable Body Modifications. Install BBS Rims. Paint it pitch black. Tune it. Take over.
And I did just that. Bojan, who was sharing the console with me, and I had aquired an Audi TT during our hands on time with the game and opted to trick it out with Undercover's visual and performance customization engine.
While nowhere near the scale of Underground's customization engine let's try to realize that car customization was only a focus during those two games as it was a core element. In Undercover, though simplified, I still found it very entertaining and enjoyable.
You'll have a few Autosculptable body kits and hoods to choose from for each car as well as a vast selection of spoilers and rims to equip on your vehicle as well. You can also add up to twenty layers of Vinyls onto your ride to help give it a unique and personal look. Adding vinyls to your car has indeed been simplified with a much easier selection system and faster adjustments.
Painting you car has also seen many enhancements. You can paint the entire body or individual components such as skirts, hoods and bumpers. The selection system is much smoother and user friendly the ever before containing a color selection wheel and a shade, hue and brightness selection box. This is topped off with different styles of paint such as Gloss, Metallic, Matte and more.
Tuning in Undercover also sees much simplification and is a kin to that of Most Wanted. It features just a few generic parameters to create easy opportunities for even the most novice of virtual car tuners to take thier stock rides and tweak them into the ultimate driving machine: fast and competitive. With just a few generic sliders, high performance is at the very edge of your fingertips at all times.
no shit its just the fucking vinyl
denmul2 2 years ago 17
The 370z is not an American car!
SpeedyMcLight 2 years ago 13