Can you please explain what the white line (Eject Orientation) actually is/means? You are careful to keep it slightly ahead of the green ellipse until 4:22 at which point it looks ignored.. you refer to it as the 'axis', which axis is it and how is it related to ejection orientation?
@DavidWCourtney Orbiter is the most realistic space flight simulator out there. Atmospheric flight kinda has that roller-coaster feel, but the orbital mechanics are unparalleled.
Hmmm... the only thing I don't like about some of this Orbiter stuff is that it seems to be a game of "chase the number" ... we need such and such number down to 0 ... to hell with the laws of physics, inertia, g-force, wings snapping off due to overload or the fact that you'd die if you did this in real life, ... we just need to get this number to 0. :)
The thing I always liked about Flight Simulators was the relative realism of it all. (As real as it can be from your computer chair at least)
What ship are you using? The HUD doesn't look like it's the DG that comes with Orbiter. Just curious as I would like to try an add-on ship but don't know a good one to start with. Awesome tutorials by the way!
@nfhslugger wish I had a penny every time that happened to me... :(
KillaDilla08 2 months ago
I was in the middle of this and then accidentally hit the time+ button a few times instead of the time-...well there goes that.
nfhslugger 6 months ago
Can you please explain what the white line (Eject Orientation) actually is/means? You are careful to keep it slightly ahead of the green ellipse until 4:22 at which point it looks ignored.. you refer to it as the 'axis', which axis is it and how is it related to ejection orientation?
dachhh 8 months ago
@DavidWCourtney Orbiter is the most realistic space flight simulator out there. Atmospheric flight kinda has that roller-coaster feel, but the orbital mechanics are unparalleled.
CubesForAKid 11 months ago
Hmmm... the only thing I don't like about some of this Orbiter stuff is that it seems to be a game of "chase the number" ... we need such and such number down to 0 ... to hell with the laws of physics, inertia, g-force, wings snapping off due to overload or the fact that you'd die if you did this in real life, ... we just need to get this number to 0. :)
The thing I always liked about Flight Simulators was the relative realism of it all. (As real as it can be from your computer chair at least)
DavidWCourtney 1 year ago
What ship are you using? The HUD doesn't look like it's the DG that comes with Orbiter. Just curious as I would like to try an add-on ship but don't know a good one to start with. Awesome tutorials by the way!
Dannemana 1 year ago