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Marioquake: Sound experiment

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Uploaded by on May 25, 2008

I made this for a course in digital sound design. The sound effects were ripped with Goldwave, and each effect was inserted into the audio track by matching the timing of the frames in VirtualDub. It took a couple of hours, since I couldn't think of a better way to go about it.

Trivial note: the gameplay was assisted with savestates and replayed in FCE Ultra 0.95.15, so I didn't have to replay it all manually to get the video just right.

Super Mario Bros by Nintendo, Quake soundtrack and sound effects by Trent Reznor (I think).

reallyjoel's dad can beat Super Mario Bros without using the jump button.

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  • likes, 4 dislikes

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Uploader Comments (Ultimortal)

  • Did you get 246 on the timer, Ultimortal? Just wondering how you got those fireworks.

  • Yes, I intentionally got something ending with 6, but I had to cut parts of the screen away when recording as I used a pretty slow and demanding capturing program (CamStudio).

  • great idea and your synch is dead on. do more levels please! :) if there was a way to mod the original rom to play quake samples instead the nfs ones, i would so play this

  • I think making more levels would be repetetive... maybe with sounds from other games.

  • Cool. To think that you did that without an NLE. Insane.

  • To clarify the movie description, I went through the frames of the movie in VirtualDub, then marked the same position in the audio track and pasted in the appropriate sound effects in GoldWave. I didn't do it in real time. :p

Top Comments

  • He can beat the game without the jump button? I'd like to see that.

  • I saw.

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All Comments (36)

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  • Needs darker background. Despite that.... game of the year :)

  • lol reallyjoel's dad can beat without jump button omfg i searched "reallyjoel" on searchbar and i got this '-'

  • Epiiiic

  • now all it needs is kick ass visual effects

  • O_O

  • HOLY SHIT!! I'ma gonna go replace all the sounds in Super Mario X now :D

  • yaaaaaaaaaaaaaaa po

  • Two of my favourite games, together at last.

  • Correct, Trent Reznor from NIN did the sound work for Quake.

    Well... apparently he had some help from reallyjoel's dad though. ;)

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