Marioquake: Sound experiment
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Uploader Comments (Ultimortal)
Top Comments
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He can beat the game without the jump button? I'd like to see that.
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I saw.
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All Comments (36)
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Needs darker background. Despite that.... game of the year :)
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lol reallyjoel's dad can beat without jump button omfg i searched "reallyjoel" on searchbar and i got this '-'
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Epiiiic
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now all it needs is kick ass visual effects
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O_O
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HOLY SHIT!! I'ma gonna go replace all the sounds in Super Mario X now :D
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yaaaaaaaaaaaaaaa po
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Two of my favourite games, together at last.
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Correct, Trent Reznor from NIN did the sound work for Quake.
Well... apparently he had some help from reallyjoel's dad though. ;)
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Did you get 246 on the timer, Ultimortal? Just wondering how you got those fireworks.
SaviourV 3 years ago
Yes, I intentionally got something ending with 6, but I had to cut parts of the screen away when recording as I used a pretty slow and demanding capturing program (CamStudio).
Ultimortal 3 years ago
great idea and your synch is dead on. do more levels please! :) if there was a way to mod the original rom to play quake samples instead the nfs ones, i would so play this
Xiaopang3333 3 years ago
I think making more levels would be repetetive... maybe with sounds from other games.
Ultimortal 3 years ago
Cool. To think that you did that without an NLE. Insane.
OneEyeProductions 3 years ago
To clarify the movie description, I went through the frames of the movie in VirtualDub, then marked the same position in the audio track and pasted in the appropriate sound effects in GoldWave. I didn't do it in real time. :p
Ultimortal 3 years ago