"Before and After" - Halo: Reach Real-Time Visual Effects
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All Comments (531)
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Take that Sony.
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your gonna need a computer to that
first delete system 32.....
lol jk you can't only developers can do that
you probably need a cheat to do it (sadly there is no cheat)
if they released halo reach for PC there would be a mode called "Dev_mode"
just like the Halo 1 PC version did
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halo still a good lookin game
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Guys can you tell me how to go into Theater Mode during a cutscene like at 1:34?
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Betrays marine at start, awarded for blood spatter.
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go bungie
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ami me interesan muchos los juegos de videos qe asen hasta ahora son mis faboritos
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@iM0L3 well halo is not based on one game type, halo reach is made so you can fix anything to your liking and thats a fact. if you don't want all those armor abilities and vehicles and over shields, play classic slayer
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@uninterestingentity but i played halo reach on a big flat screen tv on 1080p and it looks so beautiful.
Bungie, you've out done yourselves again. The 360 is almost 6 years old and you can STILL create jaw dropping graphics and effects with that little box. I still remember how awestruck I felt when I first laid eyes on the first jungle in the start of Halo 3, and now you've come and made the world look even better.
You're doing what only a handful of Japanese studios have done near the end of the PS2's life cycle, and in turn you've helped made the 360 supreme this generation.
Good job.
JapanForSale 7 months ago 44
Bungie has been using real-time rendering since the original Halo in 2001. That said, with Halo Reach it looks better, brighter, and smoother. Kudos to Bungie for their meticulous and amazing leaps in technological and creative innovation. Even on fixed and, by today's standards, relatively mediocre hardware, Bungie found a way to make the game look detailed and unique, instead of simply re-using their old graphics engine.
Also, Halo: Reach added a lot of sorely needed facial detail.
Brawldud 3 weeks ago 7