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SFML/Box2D Tutorial #01 - Creating the World

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Uploaded by on Mar 21, 2010

Here we are implementing Box2D with SFML, but nothing really cool gets covered in this tutorial, we are just creating the world and settings its properties. In the next tutorial I will be covering creating the static ground object and the dynamic shapes. A simple output to the console will demonstrate how the object is interacting with the world and graphics are to come afterwords.

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  • GIEF MOAR TUTORIALS PLOX WE REALLY REALLY LOVE YOU

  • hey man, Could you please make another tutorial?

  • yer dude, can t end on a cliff hanger

  • i want next tutorial :(

  • Great tutorial for Box2d biegginers. I m a bit lost getting all these different liberaries set up. I dont t suppose you could make a video on how the project root directory should be structured and how to make the project in the first place including all the libraries. I assume you are using visual C++ 2008 or 2010, and do I need cmake?

  • @pufixas they updated box2d(i hate that thing) it wont take the worldAABB thing

  • HELP!!! It says 1>c:\users\pufixas\desktop\nes­\nes\nes.cpp(44): error C2661: 'b2World::b2World' : no overloaded function takes 3 arguments

  • xDDDD

    @2:52

    ABB :D

    In my country this spelling means "What's up dick"

    :D

    Ei bi bi

  • These Tutorial are great, thanks, i have been learning SFML off these tutorials alone

    i have good understanding on how the code u gave us works, i h8 the people that tell u what to type and your like wtf does that do,

    but great tutorials, keep it up can't find anymore on box2D that are as good as yours ;D

  • thanks real good intro into game programming for cplus business develops cool dooode

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