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Ballistic Mayhem: Ball Through Smoke Real-Time Fluid Simulation

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Uploaded by on Jul 21, 2009

An invisible ball flies through a block of smoke.

See more at http://www.mijagourlay.com/

Yet another test of my all-new fluid simulation written as a tutorial for this series of articles, entitled "Fluid Simulation for Video Games":
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-par...

...and the second:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-par...

Simulation runs and renders at 30 frames per second on a single core of a 2.5 GHz Core2 Duo. All rendering uses fixed-function pipeline only. No use of GPU for the simulation, no programmable shaders.

The simulation code is set up to be multi-threaded and uses Intel Threading Building Blocks, but for this capture I disabled that to get a baseline timing. When multi-threaded on 2 cores, the speed-up is noticeable -- almost a factor of 2.

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Gaming

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Standard YouTube License

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  • This simulation is sick!

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