An invisible ball flies through a block of smoke.
See more at http://www.mijagourlay.com/
Yet another test of my all-new fluid simulation written as a tutorial for this series of articles, entitled "Fluid Simulation for Video Games":
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-par...
...and the second:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-par...
Simulation runs and renders at 30 frames per second on a single core of a 2.5 GHz Core2 Duo. All rendering uses fixed-function pipeline only. No use of GPU for the simulation, no programmable shaders.
The simulation code is set up to be multi-threaded and uses Intel Threading Building Blocks, but for this capture I disabled that to get a baseline timing. When multi-threaded on 2 cores, the speed-up is noticeable -- almost a factor of 2.
This simulation is sick!
Uepman 2 years ago