Interactive Kiosk in UDK

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Uploaded by on Aug 3, 2011

Render textures, SWFs, Scaleform and a number of tweaks have lead us to the creation of a kiosk that is interactive.

Questions?

Category:

Gaming

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Creative Commons Attribution license (reuse allowed)

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  • wow this is EXACTLY what ive been looking for!! except all i need is mouse movement, no buttons. I'm trying to follow the tutorial on your blog but I'm having some trouble: I do not have BTGFxMousePlayer.uc. Do I need to create it and add it in Development>Src somewhere?

  • @razorbei Not a problem, It is a continued project, and likely to be updated as it evolves.

    bettertech dot gneu dot org slash blog is always available for the less adventurous out there.

  • @razorbei NVM! :) just found your blog, thanks for the write up matey.

  • Looking good! are you going to have more interaction with the moniters for gameplay? or is it purely just for aesthetics and immersion?

    Nice work tho! :D oh and if you could share any more info on how you got this to work that would be great!

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