井上俊之 - 橋本晋治 作画/ Blue Submarine No.6
Uploader Comments (sakugaboygogogo)
Top Comments
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This scene is a masterpiece of animation.
All Comments (18)
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lmao
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japanese animation is about saving a budget. if the key frames are exellent, you almost don't need that much of inbetweens.
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this scene was etched in my mind the very first time i saw blue submarine no. 6 very great animation style and a great attention to detail.
Thank you for uploading.
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@shakinyostar Mr. shakinyostar, Mr. BruceLeedar say real.
It is glad see foreighn people have interesting in japan animation.
Japanese animation not like Disney full frame always. It is great technique and need skill making good animation by not making full frame.
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@shakinyostar Generally speaking, 1 drawing for every 3 frames (i.e. 8 drawings per second) is typical in Japanese animation. In Western animation 1 drawing for every 2 or 1 frame(s) is more common (i.e. 12 or 24 drawings per second).
That said, thinking of animation realism in terms of only frames/drawings per second is overly simplistic.
could someone tell me why the shark monster is crying?
fromstart2finish 8 months ago
@fromstart2finish because the man killed his father, he is angry shark
sakugaboygogogo 5 months ago
Haha, I just noticed a continuity error. That girl is hitting shark-head guy in the ribs, but then she is hitting him in the arm in the next scene, which seems impossible or extremely awkward due to her height. It's an interesting storyboard/layout problem, because they wanted to show her hitting him and his face at the same time in a closeup shot. Although I suppose you don't need to show her hitting, because it is established. Inoue probably threw that in because he wanted to animate hands. :P
BruceLeedar 1 year ago 23
@BruceLeedar wwwwwwwwww 興味津々! BruceLeedarさん、haha XD thank you very much. This was very interesting! To create same effect without continuity error, it needs to be a master of storyboarding and editing w.
sakugaboygogogo 1 year ago