PlaneMaker-28-Blender-14 - Working with Animated Textures in Cockpit
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Uploader Comments (danklaue)
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All Comments (6)
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Haha its funny how my planes develop at the same speed as your tutorials :D
Many thanks for them btw made me want to do it and now I'm building 2 planes
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Keep these types of comments coming. I really should have gone slower with the modifier section here.
As I do more tutorials, modifiers will come up again and again. I'll slow down and explain them a bit better next chance I get.
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awesome video danklaue.
will we get a tut on modifiers eventually?
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Dan your tutorials are awesome. I started to learn to create gauges in Microsoft FS9 a year or two ago, then stopped completely when I ran out of working graphics cards. I want to get back into cockpit creation, but now for X-Plane, and your tutorials are exactly what I need!
I have a question though - is it possible to create 3d cockpit instruments which contain their own textures, without needing to map them to Planemaker's 3d cockpit .png?
jsd23 2 years ago
It IS possible to create 3D cockpit instruments that contain their own textures... but the STARTING POINT is always a PlaneMaker cockpit .png. This .png has "mouse click regions" or other functionality programmed into X-Plane, so you'll have to use those to start off with...
BUT you can customize those .png files (with the exception of changing the mouse click regions). That process is the same for 2D and 3D cockpit instruments, and is covered in the "PlaneMaker Tutorial 13 in this series.
danklaue 2 years ago
Great tutorial waiting for the next part
tiemji 2 years ago
Workin' on it! :)
danklaue 2 years ago
thats cool danklaue.
now i tried bender normal map creation useing the bake tool, i got it working, BUT they arent smooth. any idea what i may be doing wrong?
volatilisjackal 2 years ago
I have to explore that feature a little more yet. I'll make a tutorial on it very soon, as it'll come up in skinning the cockpit.
danklaue 2 years ago