This is the tenth segment of the World Record SDA run on Super Mario 64 DS.
I am uploading special versions of the SDA videos just to show the file select screen too.
This is what I've said in my run comments
Segment 10 (Stars 55 to 60)
*Luigi switches back to Mario
*Mario opens the 50 Star doors (Tick Tock, Rainbow Ride and Bowser 3 set).
Since Mario opens the 50 Star doors, I thought it was a good idea to collect some stars from Mario to make the next segment a reasonable length.
The stars I collected in this segment involves some tough shortcuts making the toughest short segment in the game, next to segment 12.
Star 55: Tick Tock Clock (TTC) The Pendulum Switch Star
Mario wall jumps made good some shortcuts for this course. This star is chosen first because of the tough wall jump shortcut. The setup work pretty well, I lost a couple of seconds from Amp and that Mario did not perform a back flip.
*This star is very similar to "The pit and the pendulums" but this time it's altered slightly by adding a switch star element to the stage. Mario's Wall jump mechanics work differently too that he can perform wall jumps from a back flip.
Star 56: TTC: Timed Jumps on Moving Bars
There were 2 small mistakes with this one, the triple jump to the gears and Gaomba wearing Luigi's hat. None disastrous though :)
* Another altered star on this course, this time it's blocked by a Black Block which can only be destroyed as Wario. The cage itself can be abused by Capped Luigi's Invisibility by back flipping onto the bars then back flip to the star.
Star 57: TTC: Luigi in the cage.
This one is a more optimised version from my previous star but this time I aim for a different star as Invisible Capped Luigi.
*This star is also altered; it used to have an opening and a treadmill on the N64 version now it's completely blocked.
Star 58: TTC: Get a Hand.
An easy star, the centre camera function didn't go to plan and my triple jump + dive combo didn't touch the star immediately losing 1 second at least.
Star 59: TTC: Stop time for Red Coins.
This star is improvable if it was an Individual level run but this is too risky to duplicate in the late part of the segment. I would say 1-2 seconds can be improved for this star.
Star 60: Rainbow Ride (RR) Cruiser Crossing the Rainbow
If I did this star first I would lose more time to enter the TTC course because I would have to wait for the 2nd hand clock to reach 55 minutes past area. Therefore this star is obviously the toughest one because the triple jump shortcut is quite difficult. For an individual level run it's possible to skip all of the camera rotation delays like I did not do on this star attempt but I seriously don't like blind jumps. The ship section can be improved slightly if only the camera and my direction went to plan.
*Mario's extra height on Triple jumping make this shortcut only doable on the DS version.
*The platforms nearby the Airship are altered slightly making the DS version easier but Mario skips most of those with his Triple Jump + Dive combo.
*The Wind blow mechanics are altered slightly and it's possible to surpass it by long jumping.
*The Star is near to the tip of the ship plank; the original was not near to the tip of the ship's plank.
*The rotating platform that leads to the set of platforms near by the Airship no longer has a blue flame underneath the platform.
If you want to download a HQ version in MP4 with Both screens show click here: http://dl.speeddemosarchive.com/demo.pl?Mario64DS_12736
Honestly: At 1:05 you run against a wall, at 1:17 you're standing still for 0.1 seconds, at 1:38 youre doing an useless stamping and stand still for 0.4 seconds, same at 1:44 just with 0.5 seconds, at 2:12 you stand still for 0.2 seconds at 2:32 you have to hold yourself at a thing where you dont have to hold yourself at 2:48 YOU'RE RUNNING AGAINST A GOOMBA at 2:57 you're standing still for 0.1 seconds again and after you cant go into the clock without stopping again, at 3:38 you're standing...
Somechannelyoushould 2 weeks ago
@Somechannelyoushould
You haven't played the game at all according to some of your comments:
For starters, this isn't a TAS run and it was made before DS capture devices were more accessible to everyone, I had to play it in a awkward position.
1:17 was a scripted action, so I couldn't control him.
1:38 is not useless stomping, it's a game that has awful precision controls compared to the N64.
2:12, the game freezes asking me to save & continue, save & quit, continue without saving.
Greenalink 2 weeks ago
@Somechannelyoushould
2:48 ok that's an error but D-pad controls limit's Mario to 8 directions.
2:57, that's to make sure Luigi is crouching otherwise he could just perform a regular jump, costing me even more time..
3:38, very picky to criticise there.
4:22 Again, D-pad controls makes it hard to move the character at a precise angle.
Honestly most of these comments are mainly because of the inferior control mechanics compared to the original.
Greenalink 2 weeks ago
@Somechannelyoushould
It looks like your channel was made today just to point out these (some) harsh criticism if you are 'better' than me, go and make a video of your skills on a real DS without Tools Assistance ;)
Greenalink 2 weeks ago
this is on a DS??
komintoes194 2 years ago
Yes. It's been out for 5 years now ;)
Greenalink 2 years ago